Deathlock

Medium undead, Lawful Evil

Armor Class

12 (15 with mage armor)

Hit Points

36 (8d8)

Speed

walk 30 ft.

Saves

Int +4, Cha +5

Skills

Arcana +4, History +4

Damage Resistances

necrotic; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered

Damage Immunities

poison

Condition Immunities

exhaustion, poisoned

Senses

darkvision 60 ft.

Languages

the languages it knew in life

Challenge

4

Turn Resistance

The deathlock has advantage on saving throws against any effect that turns undead.

Innate Spellcasting

The deathlock's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: • At will: detect magic, disguise self, mage armor

Spellcasting

The deathlock is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells: • Cantrips (at will): chill touch, eldritch blast, mage hand • 3rd level (2 slots): arms of Hadar, dispel magic, hold person, hunger of Hadar, invisibility, spider climb

Actions

Deathly Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.

Variant: Patron-Specific Spells

You can customize a deathlock by replacing some or all of the spells in its Spellcasting trait with spells specific to its patron. Here are examples. Archfey patron: blink, faerie fire, hunger of Hadar, hypnotic pattern, phantasmal force, sleep Fiend patron: blindness/deafness, burning hands, command, fireball, hellish rebuke, scorching ray Great Old One patron: armor of Agathys, detect thoughts, dissonant whispers, hunger of Hadar, Tasha's hideous laughter, phantasmal force

Deathlock

Medium undead (warlock), typically neutral evil

Armor Class

12

Hit Points

36 (8d8)

Speed

walk 30 ft.

Saves

Int +4, Cha +5

Skills

Arcana +4, History +4

Damage Resistances

necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Damage Immunities

poison

Condition Immunities

exhaustion, poisoned

Senses

darkvision 60 ft.

Languages

the languages it knew in life

Challenge

4

Proficiency Bonus

+2

Turn Resistance

The deathlock has advantage on saving throws against any effect that turns Undead.

Unusual Nature

The deathlock doesn't require air, food, drink, or sleep.

Actions

Multiattack

The deathlock makes two Deathly Claw or Grave Bolt attacks.

Deathly Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.

Grave Bolt

Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.

Spellcasting

The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13): • At will: detect magic, disguise self, mage armor, mage hand • 1/Day each: dispel magic, hunger of Hadar, invisibility, spider climb