12 (15 with mage armor)
36 (8d8)
walk 30 ft.
Int +4, Cha +5
Arcana +4, History +4
necrotic; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
poison
exhaustion, poisoned
darkvision 60 ft.
the languages it knew in life
4
The deathlock has advantage on saving throws against any effect that turns undead.
The deathlock's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: • At will: detect magic, disguise self, mage armor
The deathlock is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells: • Cantrips (at will): chill touch, eldritch blast, mage hand • 3rd level (2 slots): arms of Hadar, dispel magic, hold person, hunger of Hadar, invisibility, spider climb
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.
You can customize a deathlock by replacing some or all of the spells in its Spellcasting trait with spells specific to its patron. Here are examples. Archfey patron: blink, faerie fire, hunger of Hadar, hypnotic pattern, phantasmal force, sleep Fiend patron: blindness/deafness, burning hands, command, fireball, hellish rebuke, scorching ray Great Old One patron: armor of Agathys, detect thoughts, dissonant whispers, hunger of Hadar, Tasha's hideous laughter, phantasmal force
12
36 (8d8)
walk 30 ft.
Int +4, Cha +5
Arcana +4, History +4
necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
poison
exhaustion, poisoned
darkvision 60 ft.
the languages it knew in life
4
+2
The deathlock has advantage on saving throws against any effect that turns Undead.
The deathlock doesn't require air, food, drink, or sleep.
The deathlock makes two Deathly Claw or Grave Bolt attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.
Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.
The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13): • At will: detect magic, disguise self, mage armor, mage hand • 1/Day each: dispel magic, hunger of Hadar, invisibility, spider climb