Deathlock Mastermind

Medium undead, Lawful Evil

Armor Class

13 (16 with mage armor)

Hit Points

110 (20d8+20)

Speed

walk 30 ft.

Saves

Int +5, Cha +6

Skills

Arcana +5, History +5, Perception +4

Damage Resistances

necrotic; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered

Damage Immunities

poison

Condition Immunities

exhaustion, poisoned

Senses

darkvision 120 ft. (including magical darkness)

Languages

the languages it knew in life

Challenge

8

Turn Resistance

The deathlock has advantage on saving throws against any effect that turns undead.

Innate Spellcasting

The deathlock's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components: • At will: detect magic, disguise self, mage armor

Spellcasting

The deathlock is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells: • Cantrips (at will): chill touch, mage hand, minor illusion, poison spray • 5th level (2 slots): arms of Hadar, blight, counterspell, crown of madness, darkness, dimension door, dispel magic, fly, hold monster, invisibility

Actions

Deathly Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) necrotic damage).

Grave Bolts

Ranged Spell Attack: +6 to hit, range 120 ft., one or two targets. 18 (4d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.

Variant: Patron-Specific Spells

You can customize a deathlock by replacing some or all of the spells in its Spellcasting trait with spells specific to its patron. Here are examples. Archfey patron: blink, dominate beast, dominate person, faerie fire, greater invisibility, hunger of Hadar, hypnotic pattern, phantasmal force, seeming, sleep Fiend patron: blindness/deafness, burning hands, command, fire shield, fireball, flame strike, hellish rebuke, scorching ray, stinking cloud, wall of fire Great Old One patron: clairvoyance, detect thoughts, dissonant whispers, dominate person, Evard's black tentacles, hunger of Hadar, phantasmal force, sending, Tasha's hideous laughter, telekinesis

Deathlock Mastermind

Medium undead (warlock), typically neutral evil

Armor Class

13

Hit Points

110 (20d8 + 20)

Speed

walk 30 ft.

Saves

Int +5, Cha +6

Skills

Arcana +5, History +5, Perception +4

Damage Resistances

necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Damage Immunities

poison

Condition Immunities

exhaustion, poisoned

Senses

darkvision 120 ft.

Languages

the languages it knew in life

Challenge

8

Proficiency Bonus

+3

Devil's Sight

Magical darkness doesn't impede the deathlock's darkvision.

Turn Resistance

The deathlock has advantage on saving throws against any effect that turns Undead.

Unusual Nature

The deathlock doesn't require air, food, drink, or sleep.

Actions

Multiattack

The deathlock makes two Deathly Claw or Grave Bolt attacks.

Deathly Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3 necrotic damage).

Grave Bolt

Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 13 (3d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.

Spellcasting

The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14): • At will: detect magic, disguise self, mage armor, minor illusion • 1/Day each: darkness, dimension door, dispel magic, fly, invisibility