18 (natural armor)
175 (27d8+54)
walk 30 ft., fly 90 ft.
Int +9, Wis +10, Cha +11
Insight +10, Intimidation +11, Perception +10, Persuasion +11
necrotic, radiant; bludgeoning, piercing, slashing from nonmagical attacks
charmed, exhaustion, frightened
truesight 120 ft.
all
14
As a bonus action, the angel targets a creature charmed by it that it can see within 30 feet of it. The angel deals 11 (2d10) necrotic damage to the target, and the angel gains temporary hit points equal to the damage dealt.
The angel doesn't provoke an opportunity attack when it flies out of an enemy's reach.
The angel has advantage on saving throws against spells and other magical effects.
The angel's innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). The angel can innately cast the following spells, requiring no material components: • At will: command (as a 2nd-level spell), detect evil and good • 1/Day: raise dead • 3/Day each: charm person (as a 5th-level spell), darkness, suggestion
The angel makes two attacks with its scythe. It can substitute Chains of Obligation for one of these attacks.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage plus 27 (6d8) necrotic damage.
The angel targets one creature charmed by it that it can see within 90 feet of it. The target must succeed on a DC 19 Charisma saving throw or become paralyzed for 1 minute or until it takes any damage.