Deathpact Angel

Medium celestial, Lawful Evil

Armor Class

18 (natural armor)

Hit Points

175 (27d8+54)

Speed

walk 30 ft., fly 90 ft.

Saves

Int +9, Wis +10, Cha +11

Skills

Insight +10, Intimidation +11, Perception +10, Persuasion +11

Damage Resistances

necrotic, radiant; bludgeoning, piercing, slashing from nonmagical attacks

Condition Immunities

charmed, exhaustion, frightened

Senses

truesight 120 ft.

Languages

all

Challenge

14

Exploitation of the Debtors

As a bonus action, the angel targets a creature charmed by it that it can see within 30 feet of it. The angel deals 11 (2d10) necrotic damage to the target, and the angel gains temporary hit points equal to the damage dealt.

Flyby

The angel doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Magic Resistance

The angel has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

The angel's innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). The angel can innately cast the following spells, requiring no material components: • At will: command (as a 2nd-level spell), detect evil and good • 1/Day: raise dead • 3/Day each: charm person (as a 5th-level spell), darkness, suggestion

Actions

Multiattack

The angel makes two attacks with its scythe. It can substitute Chains of Obligation for one of these attacks.

Scythe

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage plus 27 (6d8) necrotic damage.

Chains of Obligation

The angel targets one creature charmed by it that it can see within 90 feet of it. The target must succeed on a DC 19 Charisma saving throw or become paralyzed for 1 minute or until it takes any damage.