16 (studded leather armor)
82 (15d8+15)
walk 30 ft.
Perception +7, Stealth +10, Survival +4
Common, Elvish
6
The deathsworn can use Disengage as a bonus action.
As a bonus action after firing an arrow, the deathsworn can imbue the arrow with magical power, causing it to trail green fire. The arrow deals an extra 7 (2d6) fire damage.
The deathsworn has advantage on saving throws against being charmed, and magic can't put the deathsworn to sleep.
The deathsworn has advantage on Wisdom (Perception) checks that rely on hearing or sight.
The deathsworn's weapon attacks are magical.
The deathsworn can take the Hide action as a bonus action.
If the deathsworn surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
The deathsworn makes two melee attacks or four ranged attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
The deathsworn shoots a rain of fiery arrows in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) piercing damage and 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.