Deathwolf

Medium undead, typically chaotic evil

Armor Class

15 (natural armor)

Hit Points

153 (18d8 + 72)

Speed

40 ft.

Saves

str +10, dex +8, cha +9

Skills

stealth +8, perception +13

Damage Immunities

poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Condition Immunities

charmed, exhaustion, frightened, poisoned

Senses

darkvision 60 ft.

Languages

Common

Challenge

15

Proficiency Bonus

+5

Legendary Resistance (2/Day)

If the deathwolf fails a saving throw, it can choose to succeed instead.

Moon's Grace

When the deathwolf falls, it descends at a rate of 60 feet per round and takes no falling damage.

Multiple Reactions

The deathwolf can take up to two reactions per round but only one per turn.

Actions

Multiattack

The deathwolf makes one Bite attack and two Claw attacks. It can replace one of these attacks with Phantom Deathwolf if available.

Bite

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 9 (2d8) necrotic damage. The target must succeed on a DC 16 Wisdom saving throw or have disadvantage on saving throws against the frightened condition. This curse lasts until removed by the Remove Curse spell or other magic.

Claw

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 4 (1d8) necrotic damage.

Phantom Deathwolf (Recharge 5-6)

The deathwolf creates a terrifying phantom of itself in the mind of a creature the deathwolf can see within 60 feet of itself. The target must succeed on a DC 17 Intelligence saving throw or have the frightened condition for 1 minute. While the target is frightened, the phantom deals 21 (6d6) psychic damage to the target at the start of each of the target's turns. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.