Deep Crow

Large monstrosity, Unaligned

Armor Class

17 (natural armor)

Hit Points

133 (14d10+56)

Speed

walk 20 ft., fly 80 ft.

Saves

Con +8, Wis +6

Skills

Perception +6, Stealth +11

Senses

blindsight 30 ft., darkvision 120 ft.

Languages

Deep Crow

Challenge

9

Magic Resistance

The deep crow has advantage on saving throws against spells and other magical effects.

Shadow Stealth

While in dim light or darkness, the deep crow can take the Hide action as a bonus action.

Sunlight Sensitivity

While in sunlight, the deep crow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The deep crow makes three attacks: one with its mandibles and two with its claws.

Mandibles

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the deep crow can't use its mandibles on another target.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.