Deep Dragon Wyrmling

Medium dragon, typically neutral evil

Armor Class

15 (natural armor)

Hit Points

27 (5d8 + 5)

Speed

walk 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.

Saves

Dex +2, Con +3, Wis +3, Cha +3

Skills

Perception +3, Persuasion +3, Stealth +4

Damage Resistances

poison, psychic

Condition Immunities

charmed, frightened, poisoned

Senses

blindsight 10 ft., darkvision 90 ft.

Languages

Draconic

Challenge

1

Proficiency Bonus

+2

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Nightmare Breath (Recharge 5-6)

The dragon exhales a cloud of spores in a 15-foot cone. Each creature in that area must make a DC 11 Wisdom saving throw. On a failed save, the creature takes 5 (1d10) psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.