Deep Drake

Large dragon, Chaotic Evil

Armor Class

17 (natural armor)

Hit Points

150 (20d10+40)

Speed

walk 50 ft., climb 30 ft., fly 100 ft.

Saves

Dex +8, Con +6

Skills

Athletics +9, Insight +6, Perception +6

Damage Immunities

necrotic

Condition Immunities

paralyzed, unconscious

Senses

blindsight 60 ft., darkvision 120 ft.

Languages

Common, Darakhul, Draconic, Undercommon

Challenge

9

Magic Resistance

The drake has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The drake makes one bite attack, two claw attacks, and one stinger attack.

Bite

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 12 (2d6 + 5) slashing damage.

Stinger

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 16 Constitution saving throw or become poisoned for 4 rounds. While poisoned this way, the target must repeat the save at the start of its turn, ending the condition on a success. On a failure, it takes 10 (3d6) poison damage. When animate dead is cast on creatures killed by this poison, the caster requires no material components.

Breath Weapon (Recharge 5-6)

A deep drake blasts forth a crackling 80-foot line of purple-black energy that wracks its victims with pain. This attack deals 35 (10d6) necrotic damage, or half damage with a successful DC 16 Dexterity saving throw. Targets that fail this saving throw must also succeed on a DC 16 Constitution saving throw or become stunned for 1d4 rounds.