Deep Gnome (Svirfneblin)

Small humanoid (gnome), Neutral Good

Armor Class

15 (chain shirt)

Hit Points

16 (3d6+6)

Speed

walk 20 ft.

Skills

Investigation +3, Perception +2, Stealth +4

Senses

darkvision 120 ft.

Languages

Gnomish, Terran, Undercommon

Challenge

1/2

Stone Camouflage

The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning

The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting

The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components: • At will: nondetection (self only) • 1/Day each: blindness/deafness, blur, disguise self

Actions

War Pick

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Poisoned Dart

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success