Deep Gnome (Svirfneblin), Elder

Small humanoid (gnome), neutral good

Armor Class

12

Hit Points

32 (5d6 + 15

Speed

20 ft.

Skills

Investigation +3, Perception +5, Stealth +4

Senses

darkvision 120 ft.

Languages

Gnomish, Undercommon, Terran

Challenge

2

Gem Wisdom

The gnome has advantage on Intelligence (Nature) checks when examining gemstones.

Gnome Cunning

The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Stone Camouflage

The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Innate Spellcasting

The gnome's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no components • At will: nondetection (self only) • 1/Day each: blindness/deafness, blur, disguise self

Actions

Multiattack

The gnome makes two melee attacks.

Quarterstaff

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Summon Earth Elemental (1/Day)

The gnome can summon an earth elemental, appearing in an unoccupied space within 60 feet of it. The elemental obeys the commands of the gnome.