12
32 (5d6 + 15
20 ft.
Investigation +3, Perception +5, Stealth +4
darkvision 120 ft.
Gnomish, Undercommon, Terran
2
The gnome has advantage on Intelligence (Nature) checks when examining gemstones.
The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
The gnome's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no components • At will: nondetection (self only) • 1/Day each: blindness/deafness, blur, disguise self
The gnome makes two melee attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
The gnome can summon an earth elemental, appearing in an unoccupied space within 60 feet of it. The elemental obeys the commands of the gnome.