17 (+2 chain shirt)
38 (7d6 + 14
25 ft.
Insight +6, Perception +6, Persuasion +6, Stealth +5
darkvision 120 ft.
Gnomish, Undercommon, Terran
3
The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
The gnome's innate spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no components • At will: nondetection (self only) • 2/Day each: blindness/deafness, blur, disguise self, stone shape • 1/Day each: meld into stone, move earth, wall of stone
The gnome makes two melee attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.