Deep Gnome (Svirfneblin), King

Small humanoid (gnome), neutral good

Armor Class

17 (+2 chain shirt)

Hit Points

38 (7d6 + 14

Speed

25 ft.

Skills

Insight +6, Perception +6, Persuasion +6, Stealth +5

Senses

darkvision 120 ft.

Languages

Gnomish, Undercommon, Terran

Challenge

3

Gnome Cunning

The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Stone Camouflage

The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Innate Spellcasting

The gnome's innate spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no components • At will: nondetection (self only) • 2/Day each: blindness/deafness, blur, disguise self, stone shape • 1/Day each: meld into stone, move earth, wall of stone

Actions

Multiattack

The gnome makes two melee attacks.

Great War Pick

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.