Deep Gnome (Svirfneblin), Ranger

Small humanoid (gnome), neutral good

Armor Class

15 (chain shirt)

Hit Points

33 (6d6 + 12

Speed

25 ft.

Skills

Nature +3, Perception +3, Stealth +6, Survival +3

Senses

darkvision 120 ft.

Languages

Gnomish, Undercommon, Terran

Challenge

2

Cunning Action (3/Day)

The gnome can use a bonus action to take the Dash, Disengage, or Hide action.

Gnome Cunning

The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Stone Camouflage

The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Innate Spellcasting

The gnome's innate spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no components • At will: nondetection (self only) • 1/Day each: blindness/deafness, blur, disguise self, hunter's mark, pass without trace

Actions

Multiattack

The gnome makes two attacks.

War Pick

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Blowgun

Ranged Weapon Attack: +5 to hit, range 25/100 ft., one target. Hit: 1 + 4 piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.