Deep One

Medium humanoid, Chaotic Evil

Armor Class

13 (natural armor)

Hit Points

91 (14d8+28)

Speed

walk 30 ft., swim 30 ft.

Saves

Str +5, Con +4, Cha +3

Damage Resistances

cold

Damage Vulnerabilities

fire

Senses

darkvision 120 ft.

Languages

Common, Void Speech

Challenge

2

Amphibious

A deep one can breathe air or water with equal ease.

Frenzied Rage

On its next turn after a deep one takes 10 or more damage from a single attack, it has advantage on its claws attack and adds +2 to damage.

Lightless Depths

A deep one is immune to the pressure effects of the deep ocean.

Ocean Change

A deep one born to a human family resembles a human child, but transforms into an adult deep one between the ages of 16 and 30.

Actions

Claws

Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.