15 (natural armor)
95 (10d12 + 30)
walk 30 ft., climb 30 ft.
Stealth +8
tremorsense 60 ft.
—
7
The deep spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
While in contact with a web, the deep spider knows the exact location of any other creature in contact with the same web.
The deep spider ignores movement restrictions caused by webbing.
The deep spider makes two foreleg attacks and one bite attack.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 14 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage.