18 (natural armor)
133 (14d10 + 56)
40 ft., climb 40 ft.
str +10, con +8
athletics +10, perception +4
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
poison
charmed, exhaustion, frightened, poisoned
darkvision 120 ft.
Abyssal, telepathy 120 ft.
11
+4
The degloth has advantage on saving throws against spells and other magical effects.
The degloth makes two Razor Fist attacks.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) slashing damage, and if the target is a Medium or smaller creature, the target has the grappled condition (escape DC 18). Until this grapple ends, the target has the restrained condition, and the degloth can't use this fist to grapple another target. The degloth has two fists.
The degloth targets one creature currently grappled by it. The target must make a DC 18 Strength saving throw, taking 15 (2d8 + 6) bludgeoning damage on a failed save or half as much damage on a successful one.