Degloth

Large fiend (demon), typically chaotic evil

Armor Class

18 (natural armor)

Hit Points

133 (14d10 + 56)

Speed

40 ft., climb 40 ft.

Saves

str +10, con +8

Skills

athletics +10, perception +4

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, frightened, poisoned

Senses

darkvision 120 ft.

Languages

Abyssal, telepathy 120 ft.

Challenge

11

Proficiency Bonus

+4

Magic Resistance

The degloth has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The degloth makes two Razor Fist attacks.

Razor Fist

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) slashing damage, and if the target is a Medium or smaller creature, the target has the grappled condition (escape DC 18). Until this grapple ends, the target has the restrained condition, and the degloth can't use this fist to grapple another target. The degloth has two fists.

Crush (Bonus Action)

The degloth targets one creature currently grappled by it. The target must make a DC 18 Strength saving throw, taking 15 (2d8 + 6) bludgeoning damage on a failed save or half as much damage on a successful one.