Delerium Dreg, Bloated

Medium aberration, Unaligned

Armor Class

11

Hit Points

22 (5d8)

Speed

walk 30 ft.

Senses

darkvision 60 ft.

Languages

Common

Challenge

1/2

Proficiency Bonus

+2

Misty Camouflage

A delerium dreg has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog.

Death Burst

When a bloated delerium dreg dies, it explodes in a burst of corrupt offal. Each creature within 5 feet of it must succeed on a DC 11 Constitution saving throw, taking 7 (2d6) necrotic damage on a failed save, or half as much damage on a successful one. Creatures who fail their saving throw by 5 or more gain one level of contamination.

Bile Spray (Recharge 5-6)

The bloated delerium dreg exhales a 15-foot cone of acid. Each creature in that area must succeed on a DC 11 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one. Creatures who fail their saving throw by 5 or more gain one level of contamination.

Actions

Spear

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.