Delerium Dreg, Lambent

Medium aberration, Unaligned

Armor Class

18

Hit Points

22 (5d8)

Speed

walk 30 ft.

Senses

darkvision 60 ft.

Languages

Common

Challenge

1/2

Proficiency Bonus

+2

Misty Camouflage

A delerium dreg has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog.

Illumination

A lambent delerium dreg sheds bright light in a 15-foot radius and dim light for an additional 15 feet.

Actions

Spear

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Octarine Beam

The lambent dreg targets one creature it can see within 60 feet of it. The target must succeed on a DC 10 Constitution saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one. Creatures who fail their saving throw by 5 or more gain one level of contamination.