Delerium Dreg, Leeching

Medium aberration, Unaligned

Armor Class

18

Hit Points

22 (5d8)

Speed

walk 30 ft.

Senses

darkvision 60 ft.

Languages

Common

Challenge

1/2

Proficiency Bonus

+2

Misty Camouflage

A delerium dreg has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog.

Bounding Leap

The leeching dreg's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Spear

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Blood Drain

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the dreg attaches to the target. While attached, the dreg can't attack. Instead, at the start of each of the dreg's turns, the target takes 7 (2d6) necrotic damage. The attached dreg moves with the target whenever the target moves, requiring none of the dreg's movement. The dreg can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the dreg.