18
22 (5d8)
walk 30 ft.
darkvision 60 ft.
Common
1/2
+2
A delerium dreg has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog.
The lurking dreg has advantage on Charisma (Deception) checks to pass itself off as a normal humanoid creature.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
The dreg deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the dreg that isn't incapacitated and the dreg doesn't have disadvantage on the attack roll.