18
22 (5d8)
walk 30 ft.
darkvision 60 ft.
Common
1/2
+2
A delerium dreg has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog.
The spined dreg has a climb speed equal to its walking speed. It can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
The dreg makes three spike attacks.
Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.