18
22 (5d8)
walk 30 ft.
darkvision 60 ft.
Common
1/2
+2
A delerium dreg has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog.
The tentacled dreg can move through a space as narrow as 6 inches wide without squeezing.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage. If the target is a creature, it is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the tentacled dreg can't use its tentacles on another target.