Demogorgon (monstrosity)

Medium monstrosity, Unaligned

Armor Class

15 (natural armor)

Hit Points

60 (8d8+24)

Speed

walk 30 ft.

Skills

Perception +3, Stealth +5

Senses

blindsight 60 ft.

Challenge

4

Keen Smell

The Demogorgon (monstrosity) has advantage on Wisdom (Perception) checks that rely on smell.

Blood Frenzy

The Demogorgon (monstrosity) has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Regeneration

The Demogorgon (monstrosity) regains 10 hit points at the start of its turn. If the Demogorgon (monstrosity) takes acid or fire damage, this trait doesn't function at the start of the Demogorgon (monstrosity)'s next turn. The Demogorgon (monstrosity) dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack

The Demogorgon (monstrosity) makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.