15 (natural armor)
78 (12d8 + 24)
40 ft.
Dex +5, Wis +4, Cha +4
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
poison
poisoned
darkvision 120 ft.
Common, Abyssal, telepathy 120 ft.
6
The demon has advantage on saving throws against spells and other magical effects.
The demon makes two melee attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
The demon will start talking about random topics. Any creature within 30 ft. must make a successful DC 15 Constitution saving throw or take 7 (2d6) psychic damage. If a creature succeeds on their saving throw, they're immune from the demon's Endless Chatter for 24 hours.