Demon Crab

Large fiend (demon), chaotic evil

Armor Class

16 (natural armor)

Hit Points

76 (8d10 + 32)

Speed

30 ft., swim 40 ft.

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

understands Abyssal but can't speak

Challenge

5

Amphibious

The demon can breathe air and water.

Magic Resistance

The demon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The demon makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). The demon has two claws, each of which can only grapple one target.

Ray of Mutilation

Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 7 (2d6) psychic damage and the target must make a DC 14 Constitution saving throw. On a failed save, the target is also cursed with magical deformities. While deformed, the target has its speed halved and has disadvantage on attacks based on Strength or Dexterity. The target can repeat the saving throw whenever it finishes a short or long rest, ending the effect on a success.