Demon Frog

Large fiend (demon), chaotic evil

Armor Class

13 (natural armor)

Hit Points

38 (7d10)

Speed

25 ft., swim 20 ft.

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing damage from nonmagical weapons

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Languages

Abyssal

Challenge

3

Amphibious

The demon can breathe air and water.

Heated Body

A creature that touches the demon or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.

Magic Resistance

The demon has advantage on saving throws against spells and other magical effects.

Standing Leap

The demon's long jump is up to 20 ft. and its high jump is up to 10 ft. without a running start.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 2) piercing damage plus 3 (1d6) fire damage.

Gore

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 2) piercing damage.

Stinking Croak (3/Day)

The demon croaks and exhales a cloud of disgusting green gas within a 20-foot radius. The gas spreads around corners and the area is lightly obscured. It lasts fro 1 minute or until a strong wind disperses it. Any creature that starts its turn in the area must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. While poisoned this way, the target can either take an action or a bonus action on its turn, not both, and can't take reactions.