13 (natural armor)
38 (7d10)
25 ft., swim 20 ft.
cold, fire, lightning; bludgeoning, piercing, and slashing damage from nonmagical weapons
poison
poisoned
darkvision 120 ft.
Abyssal
3
The demon can breathe air and water.
A creature that touches the demon or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.
The demon has advantage on saving throws against spells and other magical effects.
The demon's long jump is up to 20 ft. and its high jump is up to 10 ft. without a running start.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 2) piercing damage plus 3 (1d6) fire damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 2) piercing damage.
The demon croaks and exhales a cloud of disgusting green gas within a 20-foot radius. The gas spreads around corners and the area is lightly obscured. It lasts fro 1 minute or until a strong wind disperses it. Any creature that starts its turn in the area must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. While poisoned this way, the target can either take an action or a bonus action on its turn, not both, and can't take reactions.