15 (natural armor)
68 (8d10 + 24)
40 ft., climb 30 ft.
Perception +3
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
poison
poisoned
darkvision 90 ft.
Abyssal, telepathy 120 ft.
4
The demon has advantage on saving throws against spells and other magical effects.
The demon regains 10 hit points at the start of its turn if it has at least 1 hit point.
The demon makes two attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) bludgeoning damage.