Demon Goat

Large fiend (demon), chaotic evil

Armor Class

15 (natural armor)

Hit Points

68 (8d10 + 24)

Speed

40 ft., climb 30 ft.

Skills

Perception +3

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 90 ft.

Languages

Abyssal, telepathy 120 ft.

Challenge

4

Magic Resistance

The demon has advantage on saving throws against spells and other magical effects.

Regeneration

The demon regains 10 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack

The demon makes two attacks.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) piercing damage.

Ram

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) bludgeoning damage.