Demon Snail

Large fiend (demon), chaotic evil

Armor Class

15 (natural armor)

Hit Points

34 (4d10 + 12)

Speed

40 ft.

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing damage from nonmagical weapons

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Languages

Abyssal

Challenge

2

Charge

If the demon moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Magic Resistance

The demon has advantage on saving throws against spells and other magical effects.

Toxic Trail

The demon leaves a 5-ft wide toxic trail of slime behind it for 30 ft. Any creature that touches the slime takes 3 (1d6) poison damage.

Actions

Gore

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.

Slime Spit

The demon spits toxic orange slime in a 15-foot cone. Any creature in the area must succeed on a DC 14 Constitution saving throw or take 7 (2d6) poison damage.