15 (natural armor)
34 (4d10 + 12)
40 ft.
cold, fire, lightning; bludgeoning, piercing, and slashing damage from nonmagical weapons
poison
poisoned
darkvision 120 ft.
Abyssal
2
If the demon moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
The demon has advantage on saving throws against spells and other magical effects.
The demon leaves a 5-ft wide toxic trail of slime behind it for 30 ft. Any creature that touches the slime takes 3 (1d6) poison damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
The demon spits toxic orange slime in a 15-foot cone. Any creature in the area must succeed on a DC 14 Constitution saving throw or take 7 (2d6) poison damage.