Demon Turtle

Huge fiend (demon), chaotic evil

Armor Class

18 (natural armor)

Hit Points

95 (10d12 + 30)

Speed

20 ft., swim 40 ft.

Skills

Perception +5

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Languages

Abyssal, telepathy 120 ft.

Challenge

6

Amphibious

The demon can breathe air and water.

Swamp Camouflage

The demon has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Actions

Multiattack

The demon makes one bite attack and one tail attack.

Bite

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage and 7 (2d6) poison damage.

Tail

Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and 7 (2d6) poison damage.

Stunning Call (3/Day)

The demon calls out loudly and any creatures in a 90-foot cone must make a DC 15 Constitution saving throw or take 10 (3d6) force damage and be deafened for 1 minute.