16 (natural armor)
75 (10d10 + 20)
walk 40 ft., climb 40 ft.
Dex +7
Perception +3, Stealth +7
cold, fire, lightning
poison
poisoned
darkvision 120 ft.
—
8
+3
The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
The spider ignores movement restrictions caused by webbing.
The spider makes two melee attacks: one with its bite and one with its stinger; or the spider can make one attack with its web spinner followed by a melee attack.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage, and the target must make a DC 14 Constitution saving throw. On a failed save, the target takes 27 (6d8) poison damage and is poisoned for 1 minute. On a successful save, the target takes half as much damage and isn't poisoned. If this poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Ranged Weapon Attack: +7 to hit, reach 40 ft., one target. Hit: The target is pulled 40 feet toward the spider and is grappled (escape DC 14). The spider can grapple only one creature at a time in this way. As an action, the spider can cocoon a creature it has grappled in webbing, causing it to be restrained and ending the grappled condition.