13 (natural armor)
16 (3d8 + 3)
walk 30 ft., climb 30 ft.
Dex +3
Perception +0, Stealth +5
cold, fire, lightning
poison
poisoned
darkvision 120 ft.
—
1
+2
The spiderling can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
The spiderling ignores movement restrictions caused by webbing.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.