Dermot Wurder (Tier 2)

Small humanoid (cleric, goblin, goblinoid), Lawful Good

Armor Class

19 (splint mail, shield)

Hit Points

82 (15d6 + 30)

Speed

walk 30 ft.

Saves

Wis +7, Cha +3

Skills

Medicine +7, Religion +3, Survival +7

Senses

darkvision 60 ft.

Languages

Common, Goblin, Orc

Challenge

5

Proficiency Bonus

+3

Actions

Multiattack

Dermot makes one Warhammer attack and one Searing Wrath attack.

Warhammer

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage when used with two hands.

Searing Wrath

Ranged Spell Attack: +7 to hit, range 60 ft., one creature. Hit: 18 (4d8) radiant damage, and the target is blinded until the end of its next turn.

Spellcasting

Dermot casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15): • At will: guidance, light, spare the dying • 2/Day each: bless (at 2nd level), cure wounds (at 3rd level) • 1/Day: revivify