Derro Savant

Small humanoid (derro), Chaotic Evil

Armor Class

13 (leather armor)

Hit Points

36 (8d6+8)

Speed

walk 30 ft.

Skills

Stealth +4

Senses

darkvision 120 ft.

Languages

Dwarvish, Undercommon

Challenge

3

Magic Resistance

The derro savant has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, the derro savant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

The derro savant is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The derro knows the following sorcerer spells: • Cantrips (at will): acid splash, mage hand, message, prestidigitation, ray of frost • 1st level (4 slots): burning hands, chromatic orb, sleep • 2nd level (3 slots): invisibility, spider climb • 3rd level (2 slots): lightning bolt

Actions

Quarterstaff

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage.

Derro Savant

Small aberration (sorcerer), typically chaotic evil

Armor Class

13 (leather armor)

Hit Points

36 (8d6 + 8)

Speed

walk 30 ft.

Skills

Stealth +4

Senses

darkvision 120 ft.

Languages

Dwarvish, Undercommon

Challenge

3

Proficiency Bonus

+2

Magic Resistance

The derro has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Quarterstaff

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage.

Chromatic Beam

The derro launches a brilliant beam of magical energy in a 5-foot-wide line that is 60 feet long. Each creature in the line must make a DC 12 Dexterity saving throw, taking 21 (6d6) radiant damage on a failed save, or half as much damage on a successful one.

Spellcasting

The derro casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12): • At will: mage hand, message, prestidigitation • 1/Day each: invisibility, sleep, spider climb