18 (natural armor)
112 (15d10 + 30)
40 ft.
Dex +7, Con +6, Wis +7, Cha +6
Insight +7, Perception +7, Stealth +7
poison
charmed, poisoned
darkvision 60 ft.
Abyssal, Common
10
If it dies, the naga returns to life in 1d4 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
The naga is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It can cast the following spells: • Cantrips (at will): blade ward, mage hand, minor illusion, prestidigitation • 1st level (4 slots): comprehend languages, detect magic, shield, silent image 2nd-level (3 slots): darkness, hold person, see invisibility 3rd-level (3 slots): animate dead, counterspell, dispel magic 4th-level (3 slots): blight, fire shield, hallucinatory terrain • 5th level (2 slots): conjure elemental, scrying 6th-level (1 slot): create undead
Bakkar makes two attacks.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage plus 3 (1d6) fire damage.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) piercing damage, and the target must make a DC 16 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.