Desert Naga

Large monstrosity, neutral evil

Armor Class

18 (natural armor)

Hit Points

112 (15d10 + 30)

Speed

40 ft.

Saves

Dex +7, Con +6, Wis +7, Cha +6

Skills

Insight +7, Perception +7, Stealth +7

Damage Immunities

poison

Condition Immunities

charmed, poisoned

Senses

darkvision 60 ft.

Languages

Abyssal, Common

Challenge

10

Rejuvenation

If it dies, the naga returns to life in 1d4 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting

The naga is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It can cast the following spells: • Cantrips (at will): blade ward, mage hand, minor illusion, prestidigitation • 1st level (4 slots): comprehend languages, detect magic, shield, silent image 2nd-level (3 slots): darkness, hold person, see invisibility 3rd-level (3 slots): animate dead, counterspell, dispel magic 4th-level (3 slots): blight, fire shield, hallucinatory terrain • 5th level (2 slots): conjure elemental, scrying 6th-level (1 slot): create undead

Actions

Multiattack

Bakkar makes two attacks.

Fire Glaive

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage plus 3 (1d6) fire damage.

Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) piercing damage, and the target must make a DC 16 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.