Desert Troll

Large giant, Chaotic Evil

Armor Class

15 (natural armor)

Hit Points

105 (10d10+50)

Speed

walk 30 ft., burrow 30 ft.

Skills

Perception +4, Stealth +4

Damage Immunities

fire

Senses

darkvision 60 ft.

Languages

Common, Giant

Challenge

6

Desert Camouflage

The desert troll has advantage on Dexterity (Stealth) checks made to hide in desert terrain.

Erupt

If the desert troll burrows at least 15 feet straight toward a creature, it can burst out of the ground, harming those above it. Each creature in its space when it erupts must make a DC 16 Strength saving throw. On a failure, the creature takes 10 (3d6) bludgeoning damage, is pushed out of the troll's space, and is knocked prone. On a success, the creature takes half the damage and is pushed out of the troll's space, but isn't knocked prone.

Keen Smell

The desert troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration

The troll regains 10 hp at the start of its turn. If the troll takes acid damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hp and doesn't regenerate.

Water Susceptibility

The desert troll takes 1 acid damage for every 5 feet it moves in water or for every gallon of water splashed on it.

Actions

Multiattack

The desert troll makes three attacks. one with its bite and two with its claws.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Claws

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.