14 (natural armor)
115 (11d12 + 44)
walk 30 ft.
Perception +2
Darkvision 120 ft.
Giant
6
The despair giant is constantly surrounded by a 10-foot radius aura of despair. A creature within the aura must make a DC 13 Charisma saving throw at the beginning of its turn. On a failed save, the creature suffers disadvantage on attack rolls and ability checks until the end of its turn. On a successful save, the creature is unaffected.
The despair giant is immune to effects that would alter or modify its emotions.
The despair giant makes two melee attacks.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Ranged Weapon Attack: +8 to hit, reach 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.