Devkarin Lich

Medium undead, Neutral Evil

Armor Class

14 (natural armor)

Hit Points

97 (15d8+30)

Speed

walk 30 ft.

Saves

Con +7, Int +9, Wis +8

Skills

Arcana +14, Insight +8, Perception +8

Damage Resistances

necrotic; bludgeoning, piercing, slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, frightened, paralyzed, poisoned

Senses

truesight 120 ft.

Languages

Common, Elvish, Kraul

Challenge

14

Legendary Resistance (3/Day)

If the lich fails a saving throw, it can choose to succeed instead.

Regeneration

The lich regains 10 hit points at the start of its turn. If the lich takes fire or radiant damage, this trait doesn't function at the start of the lich's next turn. The lich dies only if it starts its turn with 0 hit points and doesn't regenerate.

Turn Resistance

The lich has advantage on saving throws against any effect that turns undead.

Undead Fortitude

If damage reduces the lich to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the lich drops to 1 hit point instead.

Spellcasting

The lich is a 14th-level Golgari spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The lich has the following wizard spells prepared: • Cantrips (at will): acid splash, chill touch, mage hand, poison spray, prestidigitation • 1st level (4 slots): chromatic orb, magic missile, ray of sickness • 2nd level (3 slots): Melf's acid arrow, ray of enfeeblement, spider climb, web • 3rd level (3 slots): animate dead, bestow curse, fear, vampiric touch • 4th level (3 slots): blight, Evard's black tentacles • 5th level (2 slots): cloudkill, insect plague • 6th level (1 slots): circle of death, create undead • 7th level (1 slots): finger of death

Actions

Noxious Touch

Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (4d6) poison damage, and the target must succeed on a DC 17 Constitution saving throw or be poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary actions

Legendary Actions (3/Turn)

The undead can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The undead regains spent legendary actions at the start of its turn.

Cantrip

The lich casts one of its cantrips.

Noxious Touch (Costs 2 Actions)

The lich uses Noxious Touch.

Disrupt Life (Costs 3 Actions)

Each creature within 30 feet of the lich must make a DC 17 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.