14 (natural armor)
97 (15d8+30)
walk 30 ft.
Con +7, Int +9, Wis +8
Arcana +14, Insight +8, Perception +8
necrotic; bludgeoning, piercing, slashing from nonmagical attacks
poison
charmed, exhaustion, frightened, paralyzed, poisoned
truesight 120 ft.
Common, Elvish, Kraul
14
If the lich fails a saving throw, it can choose to succeed instead.
The lich regains 10 hit points at the start of its turn. If the lich takes fire or radiant damage, this trait doesn't function at the start of the lich's next turn. The lich dies only if it starts its turn with 0 hit points and doesn't regenerate.
The lich has advantage on saving throws against any effect that turns undead.
If damage reduces the lich to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the lich drops to 1 hit point instead.
The lich is a 14th-level Golgari spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The lich has the following wizard spells prepared: • Cantrips (at will): acid splash, chill touch, mage hand, poison spray, prestidigitation • 1st level (4 slots): chromatic orb, magic missile, ray of sickness • 2nd level (3 slots): Melf's acid arrow, ray of enfeeblement, spider climb, web • 3rd level (3 slots): animate dead, bestow curse, fear, vampiric touch • 4th level (3 slots): blight, Evard's black tentacles • 5th level (2 slots): cloudkill, insect plague • 6th level (1 slots): circle of death, create undead • 7th level (1 slots): finger of death
Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (4d6) poison damage, and the target must succeed on a DC 17 Constitution saving throw or be poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The undead can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The undead regains spent legendary actions at the start of its turn.
The lich casts one of its cantrips.
The lich uses Noxious Touch.
Each creature within 30 feet of the lich must make a DC 17 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.