Dhergoloth

Medium fiend (yugoloth), Neutral Evil

Armor Class

15 (natural armor)

Hit Points

119 (14d8+56)

Speed

walk 30 ft.

Saves

Str +6

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, slashing from nonmagical attacks

Damage Immunities

acid, poison

Condition Immunities

poisoned

Senses

blindsight 60 ft., darkvision 60 ft.

Languages

Abyssal, Infernal, telepathy 60 ft.

Challenge

7

Magic Resistance

The dhergoloth has advantage on saving throws against spells and other magical effects.

Magic Weapons

The dhergoloth's weapon attacks are magical.

Innate Spellcasting

The dhergoloth's innate spellcasting ability is Charisma (spell save DC 10). It can innately cast the following spells, requiring no material components: • At will: darkness, fear • 3/Day: sleep

Actions

Multiattack

The dhergoloth makes two claw attacks.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Flailing Claws (Recharge 5-6)

The dhergoloth moves up to its walking speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3) slashing damage.

Teleport

The dhergoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Dhergoloth

Medium fiend (yugoloth), typically neutral evil

Armor Class

15 (natural armor)

Hit Points

119 (14d8 + 56)

Speed

walk 30 ft.

Saves

Str +6

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

acid, poison

Condition Immunities

poisoned

Senses

blindsight 60 ft., darkvision 60 ft.

Languages

Abyssal, Infernal, telepathy 60 ft.

Challenge

7

Proficiency Bonus

+3

Magic Resistance

The dhergoloth has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The dhergoloth makes two Claw attacks.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) force damage.

Flailing Claws (Recharge 5-6)

The dhergoloth moves up to its speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3) force damage.

Spellcasting

The dhergoloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 10): • At will: darkness, fear

Teleport

The dhergoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.