14 (natural armor)
67 (9d10 + 18)
30 ft.
Perception +6, Stealth +6
bludgeoning, piercing
fire
darkvision 60 ft.
Sylvan
5
If the dimspriggan remains motionless it appears to be a normal tree.
The dimspriggan's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components • At will: thorn whip • 2/Day each: invisibility
The dimspriggan regains 10 hit points at the start of its turn as long as it has at least 1 hit point.
Once on each of its turns, the dimspriggan can use 10 feet of its movement to step magically into one living tree within 5 feet of it and emerge from a second living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Huge or bigger.
The dimspriggan makes two claw attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Swarming, biting locusts fill a 30-foot-radius sphere centered on the dimspriggan. The sphere spreads around corners. The sphere remains for 1 minute, and the terrain is lightly obscured. The sphere's area is also difficult terrain. When the area appears, each creature in it must make a DC 14 Constitution saving throw. A creature takes 5 (1d10) piercing damage on a failed save, or half as much damage on a successful save. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.