Dimspriggan

Large fey, chaotic evil

Armor Class

14 (natural armor)

Hit Points

67 (9d10 + 18)

Speed

30 ft.

Skills

Perception +6, Stealth +6

Damage Resistances

bludgeoning, piercing

Damage Vulnerabilities

fire

Senses

darkvision 60 ft.

Languages

Sylvan

Challenge

5

False Appearance

If the dimspriggan remains motionless it appears to be a normal tree.

Innate Spellcasting

The dimspriggan's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components • At will: thorn whip • 2/Day each: invisibility

Regeneration

The dimspriggan regains 10 hit points at the start of its turn as long as it has at least 1 hit point.

Tree Stride

Once on each of its turns, the dimspriggan can use 10 feet of its movement to step magically into one living tree within 5 feet of it and emerge from a second living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Huge or bigger.

Actions

Multiattack

The dimspriggan makes two claw attacks.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Breathe Insect Cloud (Recharge 2-3).

Swarming, biting locusts fill a 30-foot-radius sphere centered on the dimspriggan. The sphere spreads around corners. The sphere remains for 1 minute, and the terrain is lightly obscured. The sphere's area is also difficult terrain. When the area appears, each creature in it must make a DC 14 Constitution saving throw. A creature takes 5 (1d10) piercing damage on a failed save, or half as much damage on a successful save. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.