13 (natural armor)
105 (10d12+40)
0 ft., swim 50 ft.
Perception +4, Stealth +8
blindsight 60 ft., darkvision 120 ft.
-
5
While the anglerfish remains motionless in dim light or darkness, it appears as dancing lights that resemble floating lanterns.
The anglerfish can breathe only underwater.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10+5) piercing damage. If the target is a Huge or smaller creature, that creature is swallowed. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the anglerfish, and it takes 17 (5d6) acid damage at the start of each of the anglerfish's turns. The anglerfish can hold only one Huge creature or up to four Large or smaller creatures inside it at a time. If the anglerfish takes 20 damage or more on a single turn from a creature inside it, the anglerfish regurgitates all swallowed creatures, which fail prone in a space within 5 feet of the anglerfish. If the anglerfish dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone.