Dire Panther

Large beast, chaotic neutral

Armor Class

14 (natural armor)

Hit Points

37 (5d10 + 10)

Speed

50 ft., climb 40 ft.

Skills

Perception +4, Stealth +6

Languages

-

Challenge

1

Pounce

If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Claw

Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 8 (2d4 + 3) slashing damage.