14 (natural armor)
37 (5d10 + 10)
50 ft., climb 40 ft.
Perception +4, Stealth +6
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1
If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 8 (2d4 + 3) slashing damage.