Dire Wolf

Large beast, Unaligned

Armor Class

14 (natural armor)

Hit Points

37 (5d10+10)

Speed

walk 50 ft.

Skills

Perception +3, Stealth +4

Challenge

1

Keen Hearing and Smell

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.