15 (natural armor)
112 (15d8+45)
walk 30 ft., climb 30 ft.
Con +6
bludgeoning, piercing, and slashing from nonmagical weapons
necrotic, poison
charmed, exhaustion, poisoned
darkvision 60 ft.
Common
7
The dissimortuum can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
The dissimortuum makes three claw attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 2) slashing damage.
Each non-undead creature within 60 feet of the dissimortuum that can see it must make a successful DC 15 Wisdom saving throw or be frightened for 1d8 rounds. If a target's saving throw is successful or the effect ends for it, the target becomes immune to all dissimortuum's terrifying masks for the next 24 hours.