Dissimortuum

Medium undead, Chaotic Evil

Armor Class

15 (natural armor)

Hit Points

112 (15d8+45)

Speed

walk 30 ft., climb 30 ft.

Saves

Con +6

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities

necrotic, poison

Condition Immunities

charmed, exhaustion, poisoned

Senses

darkvision 60 ft.

Languages

Common

Challenge

7

Spider Climb

The dissimortuum can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack

The dissimortuum makes three claw attacks.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 2) slashing damage.

Terrifying Mask

Each non-undead creature within 60 feet of the dissimortuum that can see it must make a successful DC 15 Wisdom saving throw or be frightened for 1d8 rounds. If a target's saving throw is successful or the effect ends for it, the target becomes immune to all dissimortuum's terrifying masks for the next 24 hours.