Diva Luma

Medium humanoid (any race), any non-good alignment

Armor Class

15 (studded leather armor)

Hit Points

78 (12d8 + 24)

Speed

walk 30 ft.

Saves

dex +6, int +4

Skills

deception +3, stealth +9, acrobatics +6, perception +3

Damage Resistances

poison

Languages

Thieves' cant plus any two languages

Challenge

8

Proficiency Bonus

+3

Assassinate

During its first turn, Diva Luma has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Diva Luma scores against a surprised creature is a critical hit.

Evasion

If Diva Luma is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Diva Luma instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn)

Diva Luma deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Diva Luma that isn't incapacitated and Diva Luma doesn't have disadvantage on the attack roll.

Actions

Multiattack

Diva Luma makes two high-heeled shoe attacks.

High-Heeled Shoe

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.