12 (15 with mage armor)
67 (15d8)
walk 30 ft.
Int +7, Wis +4
Arcana +7, History +7
any four languages
8
When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner can roll a d20 and choose to use this roll in place of the attack roll, saving throw, or ability check.
The diviner is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The diviner has the following wizard spells prepared: • Cantrips (at will): fire bolt, light, mage hand, message, true strike • 1st level (4 slots): detect magic*, feather fall, mage armor • 2nd level (3 slots): detect thoughts*, locate object*, scorching ray • 3rd level (3 slots): clairvoyance*, fly, fireball • 4th level (3 slots): arcane eye*, ice storm, stoneskin • 5th level (2 slots): Rary's telepathic bond*, seeming • 6th level (1 slots): mass suggestion, true seeing* • 7th level (1 slots): delayed blast fireball, teleport • 8th level (1 slots): maze * Divination spell of 1st level or higher
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.