Diviner Wizard

Medium humanoid, any alignment

Armor Class

12 (15 with mage armor)

Hit Points

90 (20d8)

Speed

walk 30 ft.

Saves

Int +7, Wis +4

Skills

Arcana +7, History +7

Languages

any four languages

Challenge

8

Proficiency Bonus

+3

Actions

Multiattack

The diviner makes three Arcane Burst attacks.

Arcane Burst

Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 4) radiant damage.

Overwhelming Revelation (Recharge 5-6)

The diviner magically creates a burst of illumination in a 10-foot-radius sphere centered on a point within 120 feet of it. Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save, a creature takes 45 (10d8) psychic damage and is stunned until the end of the diviner's next turn. On a successful save, the creature takes half as much damage and isn't stunned.

Spellcasting

The diviner casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15): • At will: mage hand, message, prestidigitation • 2/Day each: arcane eye, detect magic, detect thoughts, fly, lightning bolt, locate object, mage armor, Rary's telepathic bond • 1/Day: true seeing