12 (15 with mage armor)
90 (20d8)
walk 30 ft.
Int +7, Wis +4
Arcana +7, History +7
any four languages
8
+3
The diviner makes three Arcane Burst attacks.
Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 4) radiant damage.
The diviner magically creates a burst of illumination in a 10-foot-radius sphere centered on a point within 120 feet of it. Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save, a creature takes 45 (10d8) psychic damage and is stunned until the end of the diviner's next turn. On a successful save, the creature takes half as much damage and isn't stunned.
The diviner casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15): • At will: mage hand, message, prestidigitation • 2/Day each: arcane eye, detect magic, detect thoughts, fly, lightning bolt, locate object, mage armor, Rary's telepathic bond • 1/Day: true seeing