11
10 (3d6)
walk 20 ft., swim 20 ft.
wis +4, dex +3
persuasion +3, insight +4, deception +3
Common, Dohwar, telepathy 30 ft. (see also Merging below)
0
+2
Two dohwars can have a telepathic conversation with each other and a third willing creature of their choice, provided all three are within 30 feet of one another.
The dohwar casts the following spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 11): • 3/Day: detect thoughts
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.