Dolgaunt

Medium aberration, Lawful Evil

Armor Class

16 (Unarmored Defense)

Hit Points

33 (6d8+6)

Speed

walk 40 ft.

Skills

Acrobatics +6, Perception +4, Stealth +6

Condition Immunities

blinded

Senses

blindsight 120 ft. (blind beyond this radius)

Languages

Deep Speech, Goblin

Challenge

3

Evasion

If the dolgaunt is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the dolgaunt instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.

Unarmored Defense

While the dolgaunt is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack

The dolgaunt makes two tentacle attacks and two unarmed strikes. Up to two tentacle attacks can be replaced by Vitality Drain.

Tentacle

Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. The target is grappled (escape DC 12) if it is a Large or smaller creature. Until this grapple ends, the dolgaunt can't use the same tentacle on another target. The dolgaunt has two tentacles.

Unarmed Strike

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.

Vitality Drain

One creature grappled by a tentacle of the dolgaunt must make a DC 11 Constitution saving throw. On a failed save, the target takes 9 (2d8) necrotic damage, and the dolgaunt regains a number of hit points equal to half the necrotic damage taken.