Dolgrim

Small aberration, Chaotic Evil

Armor Class

15 (natural armor, shield)

Hit Points

13 (3d6+3)

Speed

walk 30 ft.

Senses

darkvision 60 ft.

Languages

Deep Speech, Goblin

Challenge

1/2

Dual Consciousness

The dolgrim has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Actions

Multiattack

The dolgrim makes three attacks.

Morningstar

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Spear

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.