12 (natural armor)
11 (2d8+2)
walk 0 ft., swim 60 ft.
Perception +3
blindsight 60 ft.
1/8
If the dolphin moves at least 30 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage.
The dolphin can hold its breath for 20 minutes.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
12 (natural armor)
11 (2d8 + 2)
walk 0 ft., swim 60 ft.
Perception +3
blindsight 60 ft.
—
1/8
+2
The dolphin can hold its breath for 20 minutes.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. If the dolphin moved at least 30 feet straight toward the target immediately before the hit, the target takes an extra 3 (1d6) bludgeoning damage.