Dolphin

Medium beast, Unaligned

Armor Class

12 (natural armor)

Hit Points

11 (2d8+2)

Speed

walk 0 ft., swim 60 ft.

Skills

Perception +3

Senses

blindsight 60 ft.

Challenge

1/8

Charge

If the dolphin moves at least 30 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage.

Hold Breath

The dolphin can hold its breath for 20 minutes.

Actions

Slam

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Dolphin

Medium beast, Unaligned

Armor Class

12 (natural armor)

Hit Points

11 (2d8 + 2)

Speed

walk 0 ft., swim 60 ft.

Skills

Perception +3

Senses

blindsight 60 ft.

Languages

Challenge

1/8

Proficiency Bonus

+2

Hold Breath

The dolphin can hold its breath for 20 minutes.

Actions

Slam

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. If the dolphin moved at least 30 feet straight toward the target immediately before the hit, the target takes an extra 3 (1d6) bludgeoning damage.