10
44 (8d8+8)
walk 30 ft.
Dex +2, Con +3
Deception +4, Persuasion +4
Common, Dwarvish
1/2
Don-Jon has advantage on saving throws against being frightened.
If damage reduces Don-Jon to 0 hit points, he drops to 1 hit point instead and gains advantage on attack rolls until the end of his next turn.
Don-Jon makes three melee attacks.
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit: 2 (1d4) bludgeoning damage.