Don-Jon Raskin

Medium humanoid (human), Neutral

Armor Class

10

Hit Points

44 (8d8+8)

Speed

walk 30 ft.

Saves

Dex +2, Con +3

Skills

Deception +4, Persuasion +4

Languages

Common, Dwarvish

Challenge

1/2

Brave

Don-Jon has advantage on saving throws against being frightened.

Not Dead Yet (Recharges after a Long Rest)

If damage reduces Don-Jon to 0 hit points, he drops to 1 hit point instead and gains advantage on attack rolls until the end of his next turn.

Actions

Multiattack

Don-Jon makes three melee attacks.

Dagger

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

Sling

Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit: 2 (1d4) bludgeoning damage.